MindsEye Dev Calls on Fans to Wait for Official Launch After Street Date Breaks a Week Early, Confirms ‘Major’ Day-One Update for Physical Copies

Author
By Author
5 Min Read

MindsEye developer Build A Rocket Boy has called on fans to wait for the official release date before playing the game after some got their hands on a physical copy a week early and took to social media to post their impressions.

X / Twitter user @MrHazel88 posted a picture of a physical copy of MindsEye and a series of subsequent tweets bemoaning the state of the game, calling it a “technical mess.”

MindsEye officially launches on June 10, which means it’s out in the wild a week early. In response, Build A Rocket Boy took to social media itself to issue a statement calling on players to avoid posting spoilers, and to confirm a day-one update the developer wants fans to have downloaded before they experience the game.

This “major” update for physical copies of MindsEye is coming at release, Build A Rocket Boy said, and brings “key improvements to ensure MindsEye plays as we intended and to meet all the characters at their best.”

As for spoilers, Build A Rocket Boy said MindsEye is “built around twists and emotional moments.”

“We want everyone to experience the story the same way at the same time on day one, without bias,” the studio continued. “This means waiting until the official release date to play through the game firsthand.”

Clearly, MindsEye is coming in hot, but the broken street date and early negative impressions are just the latest in a series of setbacks Build A Rocket Boy has faced while working on the game.

Last week, the co-CEO of Build A Rocket Boy claimed there exists a “concerted effort” to “trash the game and the studio,” and even suggested people are being paid or using spam bots to post negative comments.

Mark Gerhard, who became co-CEO of the Edinburgh, Scotland-based Build A Rocket Boy alongside former Rockstar North development chief Leslie Benzies last year, issued the claims on the official MindsEye Discord, sparking a number of shocked responses from fans.

And just days before MindsEye’s launch, Build a Rocket Boy’s Chief Legal Officer and Chief Financial Officer confirmed they had left the company, sparking concern from the studio’s fledgling community.

MindsEye is due out on June 10, 2025 for PS5, Xbox Series X and S, and PC via Steam and Epic Games Store. It has elements of Grand Theft Auto, Watch Dogs, Cyberpunk, and a user generated content portion that has been labeled “AAA Minecraft.”

MindsEye carries a $59.99 price tag. At launch, there is a “tightly crafted linear story campaign,” and what’s called “single-player free roam,” but there are also a number of missions: a horde mode mission called “Destruction Site Shootout,” and two combat missions (“Honor Amongst Thieves” and “Friendly Fire”). Also at launch are six races, six checkpoint races, and three drone races. If you get the premium pass, you get an extra horde mode mission and an exotic cosmetics pack.

Following launch, Build A Rocket Boy said it will deliver a “constant stream” of fresh premium content monthly, “ensuring MindsEye is a living, ever-expanding player experience.” This includes new missions, challenges, and game assets. “The continuous stream of studio-developed content, combined with the very best of the community’s own beautiful creations, means that MindsEye will continue to surprise and delight its players for decades to come,” Build A Rocket Boy added.

Build A Rocket Boy also confirmed its 2025 roadmap of content. In the summer there will be community updates, new missions, in the fall new single-player modes, multiplayer, and new missions, and in the winter free roam updates and new missions. Premium pass owners get extra missions and new packs throughout.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].